Unity middleware
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A* Pathfinding Project
Pathfinding system for Unity — grid, navmesh, and recast graphs with local avoidance.
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BlocksBeyondTheStars
A block-based 3D space crafting game: explore procedurally generated planets across many star systems, mine and craft, tame creatures, build ships, bases and your own space stations — solo or with friends. Open-source .NET server + Unity client, self-hostable.
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codex-game-studio
Codex-native CLI for AI-assisted game development, scaffolding local projects with studio roles, bounded prompts, and hard-failing validation.
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Colyseus
Authoritative multiplayer game server for Node.js with client SDKs for many engines.
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FMOD
Adaptive audio engine and authoring tools for games across every major engine and platform.
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frontend
Talo's dashboard - manage your game and data from one clean, powerful and accessible place
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godot-game-studio-agent
Automate game production in Godot, Unity, and Unreal with a studio-style agent that manages workflows, project documentation, and engine-specific quality checks.
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Ink
inkle's scripting language for writing interactive narrative, branching stories, and game dialogue.
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Mirror
High-level networking library for Unity multiplayer games — replication, RPCs, and sync.
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Nakama
Open-source server for social and realtime games and apps — auth, chat, matchmaking, leaderboards.
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Photon Engine
Multiplayer networking and real-time services for games across many engines and platforms.
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unity-ai-bridge
Enable direct AI control of the Unity Editor for scene inspection, material editing, testing, and performance profiling without extra setup.
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unity-kiss-mcp
MCP server for controlling Unity Editor from Claude Code. TCP bridge, 98 tools, plugin system, token-optimized, in-editor chat.
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unityxclaude
Control Unity Editor with Claude via MCP to create scenes, edit components, manage assets, run builds, and execute C# from chat
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Visual Shader Normal Combine Node
Combine two normal maps using this node. Includes UDN, Whiteout, RNM and Unity blending methods.
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Yarn Spinner
A tool for building interactive dialogue in games — write conversations in the Yarn language and run them in your engine.