AI middleware
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-Ultimate-AI-Resources-Prompts-Collection
Discover curated AI prompts and resources for game development, tools, assets, APIs, tutorials, and communities in one place
AI Godot -
AI Assistant Hub
Embed free* AI assistants in Godot with the ability to read and write code in Godot's Code Editor. (*Free unless you use a non-local service like Gemini, xAI, etc) Key Features - Assistants can write code or documentation directly in Godot's Code Editor. - Assistants can read the code you highlight for quick interactions. - Save reusable prompts to ask your assistant to act with a single button. - Create your own assistant types and quick prompts without coding. - Have multiple chat sessions with different types of assistants simultaneously. - Edit the conversation history in case your assistant gets confused by some of your prompts. - Call LLMs locally or remotely. Please watch the videos to get started. Note, this plugin does not run LLM models directly, but acts as an interface between Godot and your LLM. There are plenty of options to run LLMs locally. Thanks to the community this tool supports the following: - Ollama* - Google Gemini - Jan (LM Studio) - Ollama Turbo - OpenRouter - OpenWebUI - xAI (*Ollama is officially supported, while the other LLM providers are maintained by community contributions. ) You can learn more about what has changed in the latest version in https://github.com/FlamxGames/godot-ai-assistant-hub/blob/main/versions.md
AI Godot -
AI Assistants For Godot 4
A professional-grade AI coding assistant plugin for Godot 4 that transforms your development workflow with advanced features, responsive design, and enhanced markdown highlighting.
AI Godot -
AI Context Exporter
Introduction AI Context Exporter is a lightweight editor plugin specifically designed for Godot 4.6 developers. It scans and packages project scene structures (.tscn), scripts (.gd), and shader codes (.glsl, .gdshader) into a single, well-structured Markdown document with one click.Document management system This tool is built to provide Large Language Models (LLMs) like Cursor, Claude, ChatGPT, or Gemini with the most comprehensive project context. It helps AI accurately understand your node hierarchies, shader logic, and resource bindings, resulting in highly functional code suggestions. Key Features One-Click Full Export: Automatically recursively scans the res:// directory. Smart Formatting: Adds Markdown syntax highlighting tags based on file extensions (GDScript, GLSL, TOML). Shader Ready: Full support for Compute Shaders (.glsl) and Godot Shaders (.gdshader). Smart Exclusion: Automatically skips non-essential folders like .godot, addons, and .git. Auto-Refresh: Triggers Godot's filesystem scan immediately after generation. Installation Download this project and move the addons/ai_context_exporter folder into your project's res://addons/ directory. Go to Project -> Project Settings -> Plugins in the Godot editor. Check the "Enable" box next to AI Context Exporter. Navigate to Project -> Tools -> Export AI Context in the top menu bar.
AI Godot -
AI Context Generator
Export your entire Godot project structure as JSON for AI/LLM analysis. This lightweight plugin captures all scenes, scripts, properties, and project settings in a clean JSON format perfect for AI assistants. ✨ Features: - Complete project analysis (scenes, scripts, properties) - One-click generation via Project menu - Automatic clipboard copying - Non-default properties only (clean data) - Multi-language support (GDScript + C#) - Zero UI clutter - simple menu integration Perfect for getting intelligent assistance from ChatGPT, Claude, and other AI tools with full project context!
AI Godot -
AI dialog generator plugin
This Godot plugin helps with creating AI generated dialogs for free! Use it in RPG (dynamic quest assigning also possible) or bring your NPCs to life.
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AI Voices/Dialogues Generator (AllTalk_TTS)
This extension allows you to generate audio dialogues using artificial intelligence directly in Godot Engine. How does it work? - Choose a voice - Choose a language (en, fr, de, it, es) - Enter the text to be synthesized by AI - Click on 'Generate' - Get a wav file directly in Godot ready to be used for your game The audio file is generated directly in your Godot project and can be used immediately. This extension uses AllTalk. It is necessary to install and run AllTalk_TTS for the extension to work. You must have access to the AllTalk API locally for the extension to generate audio files.
AI Godot -
Artificial Worm Brain AI
Description WormBrain is a Godot plugin that adds a worm to your 2D scene, one whose movement is driven by a simulation of the C. elegans neural connectome. C. elegans is a tiny nematode whose complete neural wiring has been mapped and published: 302 neurons, roughly 4,000 synaptic connections. WormBrain uses that wiring to decide how the worm moves: where it steers, when it speeds up, when it reverses. The result is something that navigates, forages, and reacts, not because it was scripted to, but because the network says so. It is closer to a playground than a simulation. Based on https://github.com/heyseth/worm-sim by Seth Miller. --- Quick Start 1. Copy addons/worm_brain_plugin into your project's addons folder. 2. Enable the plugin under Project → Project Settings → Plugins. 3. Add a WormNode to any 2D scene and run the project. Explore the Inspector to customize the worm's body shape, sensors, speed, and hunger behavior. The node also emits signals you can listen to: food detection, nose touch, hunger state so your own code can react to what the worm experiences. --- Notes / Limitations - Collision is advisory. When the worm touches an Area2D, it receives a neural signal, but there is no hard physics boundary. If the neural output says keep going, it will. To contain the worm inside your level, set limiting_area in the Inspector (default: Rect2(50, 50, 1000, 1000)). - Eating. The worm eats any Area2D belonging to the worm_food group when it overlaps it. Removing the eaten food from the scene is handled by your code. - Not scientifically accurate. The connectome data is real, but the mapping from neural activity to on-screen movement involves significant simplification. This is an interactive experiment, not a research tool.
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codex-game-studio
Codex-native CLI for AI-assisted game development, scaffolding local projects with studio roles, bounded prompts, and hard-failing validation.
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Foley AI Sound Effect Generation
Generate and import Foley AI sound effects directly inside the Godot editor. Features: - Docked generator panel for full Foley generation workflows - Quick Generate dialog from the FileSystem context menu - Variation generation from previously generated clips - Prompt presets, recent prompts, and batch prompt queues - Token/account lookup and retry handling for transient API failures - Import pipeline with deterministic naming and metadata sidecars - Preview, reveal, and copy-path actions for imported clips Requirements: - Godot 4.6 - A Foley AI API key Notes: - Make sure to create an API key at www.foley-ai.com under "settings" and paste it into the project settings for the plugin. - Output defaults to res://audio/foley_ai - Metadata is stored as hidden .foley.json sidecars beside each generated clip - This is an editor-only addon
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Genesis Engine: AI Game creator
This tool helps you turn your ideas into game designs and execute them without knowing anything about game design or development. Currently only supports 2d.
AI Godot -
Godot AI
An AI assistant built directly into the Godot 4 editor. Chat with Claude, GPT, Gemini or Ollama — get GDScript code, insert it into your script, create files, and control the editor, all without leaving Godot. Features: - Streaming chat with real-time answers - Auto context — injects your open script, scene tree, and project files automatically - @mention files — type @player.gd to inject any file - Attach files - Insert AI code directly into open script at cursor - Create new .gd scripts from AI output - Editor actions — AI can create nodes, add scripts, run scenes, rename nodes - Project memory — AI remembers key facts between sessions - Session history — conversations persist across Godot restarts - Quick actions — Explain / Refactor / Comments / Find bugs - Supports Anthropic Claude, OpenAI, Google Gemini, and local Ollama - Light / dark theme toggle - Export chat as .md No external tools required — just copy the addon and add your API key.
AI Godot -
Godot AI Assistant tools MCP
Connect your Godot editor to AI assistants (Claude, Cursor, or any MCP client). Gives AI direct access to 32 tools: create and edit scenes, write and validate GDScript, read project settings, inspect errors, generate 2D assets, and explore your project with an interactive visualizer. No copy-pasting — AI works inside your editor.
AI Godot -
godot-agent
Godot AI agent CLI, Skill, and MCP server with structured JSON/schema output — headless scene/script/export automation plus live runtime control.
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godot-game-studio-agent
Automate game production in Godot, Unity, and Unreal with a studio-style agent that manages workflows, project documentation, and engine-specific quality checks.
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Golem-AI
Golem-AI is an AI-powered editor assistant for Godot 4. Chat with local or cloud models (Ollama, LM Studio, OpenRouter, Kimi, MiniMax, OpenAI, Anthropic, Gemini, Cursor) from an editor dock. Run a multi-step agent with editor tools, search the web, download assets into your project, and interact with other plugins. Features: • Chat composer: bubble UI, thinking blocks, tool results, attachments (text + images), Vision/Think toggles • Project context: open scene, selection, @file mentions, hybrid project index + Godot docs search • Editor tools: multi-step agent loop (scenes, scripts, nodes, TileMap, spatial mapping) • Web search: Serper (serper.dev) or Brave Search API — find textures, docs, and asset URLs • Download files: HTTPS → res:// (textures, .glb, audio) via agent tools • Other plugins: discover and call any installed addon (Terrain3D, DialogueManager, etc.) • Skills system: Markdown skills (/skill, dropdown, @skill:id) • Cursor-style UX: @ autocomplete, / commands, searchable agent history • Session history: pin, archive, New Agent (Ctrl+N, Alt+click to replace) • Bilingual UI: English / Spanish • API keys stored encrypted in user:// (not in project files) Install: search Golem-AI in the Asset Library (installs to addons/ai_assistant_plugin), enable in Project Settings → Plugins, open the Golem-AI dock, configure a provider in Config, refresh models (↻), enable Tools/Agent as needed. Requires: Godot 4.2+ (tested on 4.6.x). At least one AI provider (e.g. Ollama or LM Studio). Optional Serper or Brave API key for web search. MIT License · Author: sancheznotdev https://github.com/sancheznot/Godot-AI-Assistant
AI Godot -
Piforge AI Image generator
Generate AI images for your godot project using piforge.ai API Improve assets in your project using the PiForge addon tools without leaving godot editor Different AI models are available: PiForge Core AI, Openjourney, SDXL, Flat Style, Vehicle, etc... Support PNG, JPG, WEBP export
AI Godot -
Ziva - The all in one Godot AI Agent with ChatGPT, Claude and Gemini support
Ziva is an AI agent that makes ChatGPT, Gemini and Claude able to edit your Godot project. This plugin installs Ziva. In addition to being an AI coding assistant, Ziva manipulates scene trees, generate 2D sprites and 3D assets, performs basic QA testing, and more.
AI Godot -
design-system-skill