Inventory middleware
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Cavity
Wine cellar manager for Android
Inventory Android -
Closet-Archive
Organize clothes, log events, track laundry, and recall last week's outfit.
Inventory Android -
Coin Collection
Coin Collection helps people organize their U.S. coin collections
Inventory Android -
Debitum
keep track of lent money and items
Inventory Android -
Ellyality Inventory
General inventory system fit for all types of game
Inventory Godot -
Flindex
Flindex is an inventory management app. Find your stuff (again).
Inventory Android -
Fridgey
A Fridgey to help recording your food!
Inventory Android -
GBIS-Grid Base Inventory System
A foundational inventory framework for Godot Designed with an MVC-like architecture that separates presentation layer from data layer, offering high extensibility Simple integration with minimal intrusion into existing projects Supports independent data saving and loading
Inventory Godot -
Grocery manager
Manage your groceries
Inventory Android -
infra-lens-mcp
TypeScript MCP server for infrastructure visibility, health checks, inventory inspection, and operations-focused automation across developer environments.
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Inventory
This plugin adds inventory management, crafting, drag-and-drop functionality, collectible items, food, item durability, and more to your Godot 4 project. It's simple, efficient, and ideal for beginners. Note: Watch the setup video before downloading.
Inventory Godot -
Inventory Editor (G4)
This is a Godot Editor plugin to manage inventories and items in godot. The plugin allows you to quickly and easily manage all your inventories and items. You can also create your own inventory and items ui. Resources are assigned very easily using drag and drop. The assigned resources can be viewed in preview window, to check them. You can also test all your inventories and items in preview mode. Version: 0.1.5 godot 4 rc1
Inventory Godot -
Inventory Forge
Visual item database editor with multilingual support for RPG and adventure games
Inventory Godot -
Inventory Manager
A minimalistic inventory manager for the Godot Game Engine. * Manipulate inventories with ease in GDScript * Easy to customize -- bring your own GUI nodes * Inventory viewer included at runtime in a debugger panel
Inventory Godot -
Inventory Toolkit
Scripts and base classes for inventory control, with configurable item stack and slots. Check the example for tipical usage.
Inventory Godot -
Pantry
Manage your pantry and avoid food waste
Inventory Android -
Personal Stuff
App used to track, manage and remind you of your own stuff.
Inventory Android -
reposicion_wms
🟩 Manage stock flow efficiently with Reposición WMS, a lightweight system for small businesses to streamline inventory and restocking processes.
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retail-smart-erp
Manage sales and operations for retail, restaurant, supermarket, auto service, and dealership businesses with a multi-tenant ERP and POS system.
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terraform-inventory
Go app which generates a dynamic Ansible inventory from a Terraform state file
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Wyvernbox - Inventory System
Yet another inventory system, made primarily for Action RPGs. Now for Godot 4! Setup: - Drag stuff from addons/wyvernbox_prefabs into your scene. Should just work. - Enabling the plugin optional, but highly recommended. - If enabled, access the Documentation as you would in Godot - via the F1 key, then search. - Items are defined through ItemType resources. - For loot tables, make ItemInstantiators (each item, chance optional) and/or ItemGenerators (one from list, can be generated by script). For "or" logic or script-driven checks, make ItemPatterns. Supports: - 4 inventory types, including those for multi-slot items, equipment, and theoretically-infinite (or count-limited) currencies - all types are compatible with GUI containers - 2D and 3D ground items - gestures: quick-transfer (Shift-Click), gather/transfer all items of type (Double-Click), split one/half (Right-Click) - crafting with substitutes and random outcomes, merchants with randomized and limitable wares - localizable equipment affixes (for your Incredible Club of Casual Murder) - item search/filters, autosave - custom inspector tables to map items to values in YOUR classes (like in ShopManager, ItemGenerator, ItemPattern objects). Include an Item Browser popup to easily drag-drop item types, generators and patterns from the project. - hook up the GrabbedItemStack node's signals to a node to make input events do custom actions with grabbed items. Try the example: - Copy the example/ and addons/ folders into you project. DON'T unpack the entire repo zip, just these two. - Enabling the plugin optional, but highly recommended. - Launch test_2d.tscn