Rendering middleware
All platforms Godot (19) TypeScript (7) React (5) Web (4) C++ (3) Node.js (2) Vue (2) JavaScript (2) Rust (2) Unity (2) Flutter (1) Angular (1) Lua (1) Go (1) C# (1) Android (1)
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renew
A game engine in Rust, built code-first: fixed-timestep deterministic simulation, Vulkan rendering, and every capability operable from the command line. Early development - every module is at bootstrap maturity and says so.
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termgrid-core
Provide a deterministic terminal grid engine with fixed Unicode width, damage tracking, and backend-independent rendering for efficient redraws.